Version 1.1.8 adds transform animations with parent-child hierarchies; this allows for general animations to be created/edited in MotionMuse.
Version 1.1.7 is an overhaul of the underlying systems with focus on fixing undo/redo issues, new serialization, and improved stability […]
Version 1.1.6 adds Scaling – Loading, saving of scale keys and curves for meshes and joints. Added scale gizmos and […]
Version 1.1.5 adds the ability to autorig meshes to a skeleton with manual weight adjustments where required. This version also […]
Version 1.1.4 adds the ability to modify the bind matrix for each mesh for each joint. Selecting a mesh and […]
Version 1.1.3 introduces Joint creation and skeleton editing. The user can add joints and bones or extend existing skeletons using […]
Version 1.1.2 overhauls the UX with a new KeyEditor and Undo/Redo system for faster and smother operations. Download the latest […]
Version 1.1.1 introduces weight painting, take a look at the article explaining its features and usage in more detail: https://www.munianim.com/knowledge-base/weight-painting/
Version 1.0.9 allows the user to hide/show joints, making it much easier to sketch limbs and match skeletons for retargeting […]
Version 1.0.8 introduces GLTF/GLB 2.0 specification exporter along with streamlined ToolBox and User Interface. Download the latest release to check […]